/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tencent is pleased to support the open source community by making behaviac available.
//
// Copyright (C) 2015 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at http://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and limitations under the License.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

using UnityEngine;
using System.Collections;

public class PowerAward : Award
{
	// Use this for initialization
	void Awake()
	{
		type = eGameAward.POWER;
		gameScore = 80;
	}

	void Start () 
	{
	
	}
	
	// Update is called once per frame
	void Update () 
	{
		tick();
	}

	public override void takeAward(Player p)
	{
		p.damageLevel++;
		if(p.damageLevel > 4)
			p.damageLevel = 4;
	}
}
